What sort of mission structure should players anticipate?

The developers are working to ensure that missions are offered in a more dynamic fashion. You won't be required to obtain all missions from a specific guild, for instance. You might be wandering the land and happen across someone who needs your assistance, and markers may even appear on your map to guide you toward objectives in the event that you decide to lend a hand. The missions that you accept may also have multiple outcomes and progress in a manner that allows you to experience different content depending on your decisions. As an example, successfully keeping a character alive will allow him to impact later missions where otherwise he wouldn't play any role.

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